Welcome!
This portfolio is currently in progress. Feel free to have a look around while its being finished. Thankyou : )
MY PROJECTS
FACE/LINK
A Visual novel demo made in Ren.Py with a team of 4 people, depicting the realities of para-social relationships and a deep dive into the capabilities AI has at replicating a humans creativity. The game vertical slice is available to demo on ITCH.IO.

AEROSOL

IN PROGRESS 🙂
Aerosol is A 3rd person 3D action and story game about spray painting or ‘tagging’ walls around the city. Hide from cops and bring back life to the city. Made in Unity with 12 people for ‘Cheddarcat’ the simulated game studio for MMU (manchester met university).
CLOSING TIME

IN PROGRESS 🙂
Closing Time is a 2.5D ‘Street fighter’ inspired beat ’em up game made in Unreal Engine.
UI: SPELLCRAFT
IN PROGRESS 🙂
Using Figma, this project explores the design of a potion crafting interface for a witch themed game.

GAW: TELESCOPE

In progress!
A short prototype game made in Unreal Engine in a weekend. With the theme of ‘Telescope‘, follow a astronomer as they gaze into the night sky and create constellations out of stars.
FALLOUT LEVEL DESIGN
Coming soon!
A level design study based on the ‘Fallout‘ series vault systems.

APOLLO: HUB WORLD

Coming soon!
GLOWCAP PROJECT
Coming soon!

