
UI PROJECT: SPELLCRAFT
Timeline: September 2025 – January 2026
Team size: Solo
Software: Figma
| ROLES | SKILLS |
| – Solo designer and developer | – Figma – Clip studio paint – Adobe photoshop |
Project aims:
This project explores the design of a potion crafting user interface for a witch themed game. To design an interface that is clear, fast and satisfying to use. A ui that is visually appealing and eye catching to the audience that draws the user to easily understanding the navigation.
I designed the UI in the style of a cozy crafting game where you are a alchemist/witch crafting potions using gathered materials. The system allows players to browse ingredients they have gathered, view recipes and brew potions.
Video of the final project:
- User research
- Art and assets
- Figma development
- User testing
ART AND ASSETS
POTION DESIGNS



CONCEPT DESIGN



In progress…
INGREDIENTS

POTION CREATED POPUP




FIGMA DEVELOPMENT



FIGMA WIREFRAME

USER RESEARCH METHOD
The method i used to gather information was an online survey on microsoft forms.
Participants: 16
Average completion time: 8 minutes
Ethics: anonymous, voluntary and no personal identifier
Research focus:
Was to gather info on players crafting habits, frustrations with current crafting systems and their preferences
USER TESTING
In progress..







