ABOUT ME
I’m a game designer and artist focused on level and environment design, as well as UI/UX.
I’m currently in my final year studying Game Design at Manchester Metropolitan University, with around four years of experience working in game design and in-engine tools such as Unreal Engine, blender/maya and photoshop.
I’ve always had a strong creative background, with over 15 years of experience in drawing and painting, which I enjoy bringing into my game work to enhance visual style and player experience.
I’m continuously learning new tools and techniques, and I enjoy designing levels that are visually engaging and fun to play.

I spent 12 years in the USA and have traveled to around 40 states so i draw a lot of inspiration from those landscapes into my level design concepts.
Favorite games:
Baldurs Gate 3, Zelda (all), Pokémon, Fallout series, League, Dragon age, Fable, Bioshock infinite, Xenoblade, Kingdom hearts, Pikmin, Hades ETC
