CLOSING TIME


Project aims:

In progress…

‘’The fast-paced gameplay of Scott pilgrim meets the 2.5D visuals of titles like Long Gone, creating a gritty,
nightclub brawler where a cast of club staff battle waves of unruly customers and drinkers in a repayable, arcade-inspired experience.’’

‘Closing Time’ is a exciting side-scrolling beat ‘em up game that implements elements of action based horde-fighting
roguelike. The concept takes a tired array of bar staff that are trying to close their club for the night but have to fight of crowds of drunk unruly customers. Your off the clock but your job now is to beat as many of these people up as you can to get home safely! Made and compatible with Unreal Engine 5.7


Video of the final project:


  • Level design
  • Development
  • Paper ZD
  • UI/UX
  • Project management

DEVELOPMENT

In progress..

Gameplay loop

The core gameplay loop centers around repeated, reaction based combat encounters. The player engages, reads the enemies directional approach and performs timed attacks to successfully defeat them. Every successful interaction provides immediate visual feedback and health drop rewards, whereas a missed attack increases pressure and escalates consequences. The player must complete this before either the timer runs out and the player gets overrun by enemies or by escaping.

SCOPE

BLUEPRINTING

ENEMIES

PAPER ZD AND STATE MACHINES

HEALTH AND ATTACK COMPONENTS


LEVEL DESIGN

In progress…


UI/UX

In progress…

2D sprites

Placeholder 2D sprites for the main character: