CLOSING TIME
Timeline: September 2025 – January 2026
Team size: 4
Engine: Unreal engine 5
| ROLES | SKILLS |
| – Team lead – Lead Developer – Level design – 2D game assets – UI/UX design | – Unreal engine – Unreal engine blueprints – Photoshop – Clip studio paint – Trello |
Project aims:
In progress…
‘’The fast-paced gameplay of Scott pilgrim meets the 2.5D visuals of titles like Long Gone, creating a gritty,
nightclub brawler where a cast of club staff battle waves of unruly customers and drinkers in a repayable, arcade-inspired experience.’’
‘Closing Time’ is a exciting side-scrolling beat ‘em up game that implements elements of action based horde-fighting
roguelike. The concept takes a tired array of bar staff that are trying to close their club for the night but have to fight of crowds of drunk unruly customers. Your off the clock but your job now is to beat as many of these people up as you can to get home safely! Made and compatible with Unreal Engine 5.7
Video of the final project:
- Level design
- Development
- Paper ZD
- UI/UX
- Project management
DEVELOPMENT
In progress..
Gameplay loop
The core gameplay loop centers around repeated, reaction based combat encounters. The player engages, reads the enemies directional approach and performs timed attacks to successfully defeat them. Every successful interaction provides immediate visual feedback and health drop rewards, whereas a missed attack increases pressure and escalates consequences. The player must complete this before either the timer runs out and the player gets overrun by enemies or by escaping.

SCOPE
BLUEPRINTING
ENEMIES
PAPER ZD AND STATE MACHINES
HEALTH AND ATTACK COMPONENTS
LEVEL DESIGN
In progress…
UI/UX
In progress…


2D sprites
Placeholder 2D sprites for the main character:
