
UI PROJECT: SPELLCRAFT
Timeline: September 2025 – January 2026
Team size: Solo
Software: Figma
| ROLES | SKILLS |
| – Solo designer and developer | – Figma – Clip studio paint – Adobe photoshop |
Project aims:
This project explores the design of a potion crafting user interface for a witch themed game. To design an interface that is clear, fast and satisfying to use. A ui that is visually appealing and eye catching to the audience that draws the user to easily understanding the navigation.
I designed the UI in the style of a cozy crafting game where you are a alchemist/witch crafting potions using gathered materials. The system allows players to browse ingredients they have gathered, view recipes and brew potions.
Video of the final project:
- User research
- Art and assets
- Figma development
- User testing
USER RESEARCH METHOD
The method i used to gather information was an online survey on microsoft forms.
Participants: 16
Average completion time: 8 minutes
Ethics: anonymous, voluntary and no personal identifier
Research focus:
Was to gather info on players crafting habits, frustrations with current crafting systems and their preferences
PERSONAS AND TARGET PLAYERS
ART AND ASSETS
POTION DESIGNS



CONCEPT DESIGN
In progress…
INGREDIENTS












POTION CREATED POPUP
FIGMA DEVELOPMENT
In progress..
Low fidelity block-out in Figma:
Creating the menu:
In progress..



FIGMA WIREFRAME
USER TESTING
In progress..







ETHICAL CONSIDERATIONS
In progress..
